Expanded operational Plan
This is an expanded operation version.
The Green is the mainline. Blue is sidings, the Yellow and Orange are each an Inglenook sidings yard.
All turnouts are #4, all curves are 9-3/4" or 19", all sidings will hold at least 3 cars.
Welcome to Littleville, a smallish city with its own local shortline for delivering goods. It has Interchanges with two Class One rail lines, who have small yards in the town.
Five industries are shown: The Truck Transfer and Local business Team Track are fairly obvious. In addition there are several factories:
the 'Qwik-N-Tasty' TV Dinner factory, producing a wide variety of frozen items for people across the country.
the ACME Industries factory, producing Coyote-mangling mayhem for Roadrunners everywhere.
the 'Al Khemmy' Chemical Company, producing everything from Pesticides to artificial sweetners to kids' chemistry sets. They also supply university and high school labs.
Scattered at the industries and the yards are 16 freight cars: 5 Boxcars, 2 Reefers, 3 Tankers, 3 Covered Hoppers, 1 Open Hopper, 1 Gondola, and 1 flat car.
At the start of any operating session, one of the yards will have 8 cars, the other will have 3 cars, and one car will be parked at each industry.
Among the 8 cars, a 5 car train will be rolled up, using an 8-sided die, rolled 5 times (rerolling any repeated numbers). Each car then rolls a 6 sided die for a destination (Team Track, Truck Transfer, ACME, Food Factory, Chemical Factory, or the other Interchange). No location will take more than 3 cars, so if a site is rolled 4 times, reroll)
This train is then assembled from the 8 cars, in the order rolled (the first car rolled will be the closest to the engine, and so on)
The train makes one loop around the track. The Engine then serves the industries, re-assembling a second 5-car train from the cars spotted at the industries while spotting the cars from the first train. Each car going to 'Interchange' must exchange with one of the stored cars at that interchange, which rolls for one of the 5 industries, and is spotted there.
after Spotting the cars, the engine hooks up to the second train and makes another loop before parking in teh 5-car siding of the second Interchange (the one that started with only 3 cars) and parking the engine at the engine facilities there. This becomes the 'first' interchange for the next play of the game.
In addition to the game, a short trolley or light rail passenger train can run around the track mainline.
Short switching diesels (RS-1, SW9/1200, V-1000) and small Steamers are reccommended for the main engine. As drawn, 40 foot cars are best used, 50-foot and longer cars will not fit in the available space