Anyone can easily learn to texture a model.
How good the texture ends up will also depend on your personal ability to paint or draw. Just because you have photoshop doesn't make you an artist.
As Art Decko said, a bit of patience, practice and eye for detail is a good start.
There are also some killer methods that can be learnt that will help greatly whether or not you are good at texturing a model.
If I have attached the images correctly, they are examples of game models which have been textured based on a game engine. The track on the Stug is in fact just a rubberband. The wheels look detailed, but trust me, they are solid with no bolts or even rim detail. Only the sprocket and idler wheels have very minimal geometry modelled.
View attachment 8028
View attachment 8029
The gun models are same but modelled for a PS2 game engine. They are very low poly but the detail is in the texture. Each weapon is modelled solid with no separate moving parts.
Its about understanding how the eye perceives what is believable, colors, contrast, light, shadows, etc. These concepts can be learnt and practiced.
PBear
How good the texture ends up will also depend on your personal ability to paint or draw. Just because you have photoshop doesn't make you an artist.
As Art Decko said, a bit of patience, practice and eye for detail is a good start.
There are also some killer methods that can be learnt that will help greatly whether or not you are good at texturing a model.
If I have attached the images correctly, they are examples of game models which have been textured based on a game engine. The track on the Stug is in fact just a rubberband. The wheels look detailed, but trust me, they are solid with no bolts or even rim detail. Only the sprocket and idler wheels have very minimal geometry modelled.
View attachment 8028
View attachment 8029
The gun models are same but modelled for a PS2 game engine. They are very low poly but the detail is in the texture. Each weapon is modelled solid with no separate moving parts.
Its about understanding how the eye perceives what is believable, colors, contrast, light, shadows, etc. These concepts can be learnt and practiced.
PBear