Pepakura Boolean nonsense

Kairu

New Member
Oct 20, 2024
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I’ll add a picture of what I’m talking about once I get my laptop charged up again, but I’ll ask in case anyone else has noticed this.

But I’ve noticed that quite often I’ll run a Boolean modifier on my blender designs, and once I export the file and open in pepakura as a .obj, a lot of the time the cut portion will partially fill itself in and I have a heck of a time cutting and pasting edges because of a random series of edges the program creates.

Anyone else run into this? Is it a problem with the .obj conversion? A blender issue? Or the dialogue boxes that pop up when you import a file?
 
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Reactions: mijob
Does this happen when you intersect faces? Maybe there is a residual face of the shape you used to cut the main shape. This should be deleted before exporting.
 
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Reactions: Kairu
Does this happen when you intersect faces? Maybe there is a residual face of the shape you used to cut the main shape. This should be deleted before exporting.
That would make sense. I always hide the operand after the cut to check for any extra or missing faces, but sometimes blender adds vertices and faces to my operand that I have to go in to fix, so maybe it’s trying to do the same to the cut object. Thanks!!
 
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Reactions: Revell-Fan
I admire you guys who can make Pepakura work. I can't stand that program, from a user perspective. Likewise, I am amazed at the figurines people make, though. I don't like that it can't make a round wheel. :)
 
I admire you guys who can make Pepakura work. I can't stand that program, from a user perspective. Likewise, I am amazed at the figurines people make, though. I don't like that it can't make a round wheel. :)
I concur. Pepakura is, for me, a necessary evil used only for accessing others' .pdo files. I've never been fond of the "all polygons, all the time" look.
 
I turn some pdo's into .pdf's to get a model, and usually that model ends up looking not much like the original. ;)
 
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I turn some pdo's into .pdf's to get a model, and usually that model ends up looking not much like the original. ;)
Replacing the texture with a higher quality one and adjusting your export settings to 300 - 600 dpi might improve the look. Granted, if the model was not modeled well in the first place even these tips won't help much. :hammerhead:
 
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Reactions: Kairu and zathros
Oh I can definitely consider the model as the issue haha. I swear half my time modelling is adding edges to keep the triangles pepakura generates to a minimum.