Hello everyone - Sorry if this is the wrong place for this. I'm pretty new to the forums, although I've been doing papercraft for a while. I enjoy building my own 3D models from scratch using Wings 3D, a free, open-source program which is quite simple, but I find very intuitive. I'm pretty much self-taught. I've made several models which I intended to publish online (as papercraft), but I've got very little experience texturing, and that's always a major impediment to ever bringing my project to fruition - I work on a Mac, so couldn't use Pepakura, and I didn't have Photoshop. I've been trying to teach myself Inkscape and Gimp but without terribly nice results so far. Prior projects that never made it past the completion of the mesh include the Planet Express building from the TV cartoon Futurama and the incomplete version of Space Station V, from 2001: A Space Odyssey. Incidentally, if anybody wants to have a look at them or collaborate in completing either of them, drop me a PM. They're both build from the ground up to be converted into papercraft, including a internal supportive structure where necessary. My most recent endeavour has been the C-21 'Dragon' gunship from Avatar. I'm nearing completion of the mesh, and I wanted to show you guys my progress, partly so that you could give me helpful advice on completing it, and partly to give myself some motivation to actually finish it and publish it for the enjoyment of all. It has been built from reference shots from the film, video game, 2 books and some fortuitous and extremely useful pictures I found of the 3D model being used by Fantastic Plastic for the production of their resin kit. Here are some pictures of the mesh so far: Top view Rear left view Front view (I'd have given orthogonal projections but for some reason they're appearing weirdly) Front right view, hard edges selected. Right view of pilot's cockpit.Checklist of parts for completion: Gunnery cockpit Various armaments (detailing of rocket arrays, addition of weapons sponsons and turrets) Manual Boolean subtraction of geometries to ensure the final paper parts would fit together. Rudimentary optional interior and interior strengthening/shaping structure Minor detailing Revision of fore and aft rotor attachments At this stage my main questions are basically how I should go on from completing the mesh - whether it's best to texture before unfolding or if I should just take the Pepakura output and work with that, and whether I should go vector or bitmap. I think I'd like to publish it in PDF format, for its universality, and I think 1:144 scale would be about right - at 41.5 metres long, it should come out to be around 288 mm long. I've now got access to Windows 7, which I will be installing using Boot Camp when I've cleaned up my HDD, and an old copy of Photoshop Elements that I know my way around with reasonable skill. I'd be fairly happy to distribute a 'beta' copy of the mesh for any long-standing member of the forums with relevant expertise. I intend to publish the final mesh as well as the PDF online, for free, under a Creative Commons license. So, comments, tips and constructive criticism of my progress so far would be most welcome. TL;DR - I'm a novice and terrible at finishing projects, but I'd like some help texturing and publishing this one. What do you think?