Pepakura Boolean nonsense

Kairu

New Member
Oct 20, 2024
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I’ll add a picture of what I’m talking about once I get my laptop charged up again, but I’ll ask in case anyone else has noticed this.

But I’ve noticed that quite often I’ll run a Boolean modifier on my blender designs, and once I export the file and open in pepakura as a .obj, a lot of the time the cut portion will partially fill itself in and I have a heck of a time cutting and pasting edges because of a random series of edges the program creates.

Anyone else run into this? Is it a problem with the .obj conversion? A blender issue? Or the dialogue boxes that pop up when you import a file?
 
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Does this happen when you intersect faces? Maybe there is a residual face of the shape you used to cut the main shape. This should be deleted before exporting.
 
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Does this happen when you intersect faces? Maybe there is a residual face of the shape you used to cut the main shape. This should be deleted before exporting.
That would make sense. I always hide the operand after the cut to check for any extra or missing faces, but sometimes blender adds vertices and faces to my operand that I have to go in to fix, so maybe it’s trying to do the same to the cut object. Thanks!!
 
I admire you guys who can make Pepakura work. I can't stand that program, from a user perspective. Likewise, I am amazed at the figurines people make, though. I don't like that it can't make a round wheel. :)