I was reading an article about dioramas / weathering, and the author stated that in the real world, colors at a distance become lighter and faded to the eye, and contrast is muted. I've been looking around town for the past few days, and I will agree. This is true for buildings, trees, trains, everything at a distance. I suppose the effect is caused by atmospheric distortion of the light rays. Now, if you accept this premise, and since we are modeling miniature trains and buildings which, because of their size, appear to be far away, then we should try to mimic the lighter / faded colors we see in the real world. I also got to thinking about layouts I have seen, both in person and in photos, and for the most part, the ones that look really good are the ones which contain mostly lighter colors for the buildings, trees, ground cover, trains, everything. As an example, an object that is very "black" up close will appear to be faded into a shade of gray at a distance. I'm thinking that all of our buildings, rolling stock, trees, ground cover, etc could actually be a shade or two lighter than the object actually is in real life. Does anyone have thoughts on this? Does anyone make use of this when choosing layout colors? Has anyone actually noticed this in the real world?