NURBS and card modelling

Discussion in 'Gallery & Designs' started by Arjun, Sep 29, 2007.

  1. Arjun

    Arjun Member

    We've used polygons enough times and notice how blocky they look, while NURBS gives us a smoother feel. Does anyone here use NURBS for making virtual card models before an unfold? Again, I'm saying this from the standpoint of Blender, which has an erratic Mesh Unfolder plugin, not Rhino (which I know nothing about) or Pepakura, which often gets you the perfect unfold.

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