Double crossover mechanism

LoudMusic

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Jul 21, 2006
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I've been looking for a way to mechanically (without electronics and motors) throw all four sets of points on a manually assembled double crossover section.

I found this ...

b28_82 said:
Our club's layout has a double crossover at the end of one of our yards where a lot of stuff happens. It just made sense to put it in there. Its even got 4 tortoises on it!

... but the cost of four tortoises for less than a square foot of realestate is a bit out of my league ;)

I'd like to use one, but I could settle for possibly two, ground throw levers for realigning all points simultaneously. I figure it's going to take push/pull wires inside of piping. The best I can think of (way past my bedtime) is a to have the throw mechanism travel the direction the rails are going and curve off of it to 90 degrees four times pushing the four sets of points in and out together.

Surely there's some really simple method I'm missing here. Help!
 

LoudMusic

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Hmmm, I don't think the parallel tracks are spaced far enough for On30, though. I can't find any dimensions on it so I can't be sure.
 

MasonJar

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Oct 31, 2002
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You do not need to align all points simultaneously - only in pairs.

In the drawing below, there are four possible routes:
A-C & B-D (or reverse)
A-D & B-C (or reverse)

Turnouts A & D and B & C must always be thrown in those pairs, so... you need some sort of device to do this. I think it could be done with the "choke cable" approach, and a (large) triangular plate (or at least rigid wire frame) to provide the opposing movements that are required. I.e. A's points have to move "north" and D's points have to move "south" in order to make the crossover from one track to the other.

This approach would require two throws, but only one at a time would need to be activated to make a cross from one track to the other.

Andrew
 

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AlienKing

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Apr 19, 2006
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You can simplify the situation by assuming that there are only 2 possibly states for the swtich, crossing and strait through. Any other combination will cause at least one train to hit an opposing switch if coming from any of the 4 possible directions.

In this situation, all the switches are either pulled towards the center, or they are all pushed away from the center.

Building on Andrews approach, you could do it all with a single throw.
 

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AlienKing

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Err, looking back at my diagram, the cam on the left is hooked up backwards. The stiff wires should be swapped, so they are the same as the one on the right.
 

steamhead

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Apr 16, 2005
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Hi,
With any mechanical set-up. as drawn by King (& revised), you have to make sure there is no "slop" in the linkages, and that you get some mechanical advantage by hooking up the "input" on the outermost holes of the bellcranks, and the "output" (the ones going to the turnouts) on the inner holes (closer to the pivot point).
Good luck!!!
 

Russ Bellinis

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steamhead said:
Hi,
With any mechanical set-up. as drawn by King (& revised), you have to make sure there is no "slop" in the linkages, and that you get some mechanical advantage by hooking up the "input" on the outermost holes of the bellcranks, and the "output" (the ones going to the turnouts) on the inner holes (closer to the pivot point).
Good luck!!!

If you use Peco turnouts as Miles suggested with AlienKing's sugesstion for a linkage, the Pecos will use the built in overcenter spring to lock into the correct position even if there is a little bit of play in the mechanism.