Discussion in 'Gallery & Designs' started by julescrafter, Mar 27, 2008.
This T-64B is gonna be a simple and an easy build tank model. 1/43 in scale
Interesting... kind of a lesser known soviet tank. The numbers in production were very low too. It's no T90 but it's alongside a T72.
Some of progress
Surfaces dividing on turret looks symmetrical. :thumb:Nice design!! Thanks for sharing.
It looks very well done to me, congratulations.
What 3D program do you use?
I agree the T-64 development ran parallel to the T-72 but about 13000 T-64s were made. The T-64 lead on to the T-80. I don't think the T-64 was exported from the USSR unlike the T-72.
I use 3D max
here are the final 3D model,
to be continued
Amazing! I've often found the task of constructing such models quite daunting, so I'll just sit back and watch, and hopefully learn something.
I am currently modelling an American tank (M1 Abrams) in 3ds Max, and haven't yet reached this stage of construction (no accessories yet) and used no mesh-smoothing anywhere. I've never imagined making a paper model out of that yet, especially when I've taken the treads forward quite a bit, making them a lot more detailed- maybe a fresh set of treads for card modelling will come.
How will you unfold this model? Pepakura seems a preferred option, though I'm more keen on exploring (and exploiting) as many facilities of Max and Photoshop to bypass that application, even if it's hard work. Have you ever used the 'Unfold Mapping' feature in the UVW Unwrap interface? I haven't thought of it yet, as it unfolds in gigantic proportions (if you don't constrain the size- so that you maintain the proportions of all objects). Having said that, texturing will be a little difficult then, in Photoshop.
Yes, I use pepakura to unfold the parts. Then export them to EPS format to be redrawn by coreldraw. Colors and textures are all done by coreldraw to achive all vector image, I never use photoshop for texturing. I've try unfold mapping in Max but not satisfied with it or I just don't know exactly how to use that feature .
Here's how to unfold geometry- select the mesh (simple as can be) in the UVW interface and then use the Unfold Mapping in the "Mapping" menu. Don't constrain the mapping to the borders (that checkbox should be blank) and you'll get the full size, without any distortion. To use it effectively, cut down the mesh to the simplest units and then run it. Of course, that will result in some huge unfolds, but we can get around that. I've often thought of using it, but it is a little tough to implement.
I ran a search and found this on the Autodesk website, with pictures
I am reading your dialogue with a lot of interest because I am also using 3D Studio Max, CorelDraw, Pepakura and Photoshop. I want to begin to design my own models soon and I am taking as much information as I can from your posts.
If anyone is interested in the development of the T-64 and how it fits with the T-72 and T-80 may I recommend this article....
The article is limited on technical detail but explores the relationships between the different AFV design bureaus and the political leadership of the USSR.
Next Project - M2A3 Bradley
And a Bradley will be cool as well. Thanks Jules!
now that is a bad ass looking model! i may have to P.O. the old lady and get this!!
Jules, do you think it is possible for you to build a model of an APC of which there is no other model in paper or plastic (but only in resin in the local Greek market in 1/35)?
I am talking about Steyer Daimler Puch model 4K7FA as you can see it here
What do you think?
Oh wow! a T-64B...
I bought it! go get it guys.. Its worth your small money!
I'll be getting it soon. I'm building the M1A2 now.
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