Designing JGSDF Armored Vehicle

Discussion in 'Gallery & Designs' started by julescrafter, Nov 6, 2007.

  1. julescrafter

    julescrafter Member

    Designing JGSDF Armored Vehicle 90% done. I working on the plan now.

  2. NOBI

    NOBI Active Member

    Hi Jules,

    Just a question, What is program you use to create a mesh ?...I guess that is 3D Studio and unroll in Pepakura. Right?
  3. Alcides

    Alcides Member

    Very interesting. The 3d model looks very nice.

    What software are you using to model?

    Uh ? :confused:Well , Nobi just ask the same question while I was typing my post.:mrgreen:
  4. julescrafter

    julescrafter Member

    yeah you're right :) I use 3D Studio MAx 7. but.. don't laugh.. I don't know how to use pepakura. so I rotate the planes manually with 3DS Max. :p
  5. NOBI

    NOBI Active Member

    I heard that 3D studio have scripts name "ChilliSkinner" what can act like unwrap tool (Example here) that is awesome tool :)
  6. julescrafter

    julescrafter Member

    oh my god.. it is a cool script... thanks a lot man :)
    I must get this script.. be right back :p

  7. julescrafter

    julescrafter Member

    @ NOBI

    Man, I 've visited the link you gave to me. It didn't exist. could you tell me where I can find and buy this script (Chilliskinner 3.00). can it be use on 3DS max 7.0? thanks before :)

  8. NOBI

    NOBI Active Member Semple/

    Version: 3.0.2
    Last Updated On 7/9/2001 0:00
    Version Requirement: 4; 3

    ChilliSkinner is THE tool to help you prepare your low poly models for skinning simply - quickly and without texture distortion

    Installation/Notes: Install: Unzip to 3DStudio/Scripts/ folder

    Run: From MAX - Utilities Panel - click the 'MAXScript' button and run from the Scripts/ folder

    About your website : instruction inside APC's page is a T90's instruction. Something wrong?
  9. julescrafter

    julescrafter Member

    thanks NOBI, for the link
    Oh my god I forgot to change the link in the detail file :p
    thanks again man. :)

    link fixed.. :)

  10. julescrafter

    julescrafter Member

    work well on 3dmax 7.0
  11. Stev0

    Stev0 Active Member

    It may not. Max 4.2 was somewhat unstable for files porting up to newer versions.
  12. julescrafter

    julescrafter Member

  13. Stev0

    Stev0 Active Member

    Very nice.

    I can only expect good results for the Merkava.

    Just an idea. Creating 'upgrade kits' for your existing work is a good idea to push sales of your works. Like the real tank, which gets a service life extension. An already finished model in your inventory can be created as a 2nd model type.

    ex. Leopard 2 + A6 upgrade = Leopard 2A6 tank. Lets say about 1 page for the work. I don't think ANY designers have done this yet.

    Then there is the Leopard 2 Pioneer Panzer engineering vehicle and so on.

    Lots of model variants with one design. I think there are 4 versions of the Merkava right now with a Main Batte Tank, APC, ARV Engineering and even a 155mm (eep) Mobile Artillery Platform.

    Your work is quite good. I look forward to your latests designs.
  14. Texman

    Texman Guest

    MER*KA*VA! MER*KA*VA! MER*KA*VA! Oh, by the way, will you be doing the Mk 4, with the really cool angled turret armor?

  15. julescrafter

    julescrafter Member

    what a great idea! :thumb:

    to texman : :mrgreen: , I'm also wondering what it may looks like. Maybe I should design 3 variants (Mk1,Mk2,Mk4) sign1

    Thank you all for the supports..

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