Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

Discussion in 'Tutorials' started by Jaybats, Jan 21, 2008.

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  1. eric_son

    eric_son Member

    I'm into Luft'46 models. :)
    For now that is...
  2. JT Fox

    JT Fox Member

    skupilkinson, very impresive.

    I would never had a go at design if not for this tutorial. A big thanks to Jay.

    I'm also searching all the other tutorials on this site so a big thanks to who write and take part in these type of threads.

    I'm now working on the follow up to the Dassault SuE I posted previously in this thread.

    Might start an "Inspired By Jay's Meta Tutorial Thread" so all us meta students can post our work for review and advice.

    Cheers JTF
  3. Master-Bruce

    Master-Bruce Active Member

    Thanks very much. :)

    May not be a bad idea. Save people from hijacking this thread to show what they're learning?
  4. Cláudio Dias

    Cláudio Dias Member

    You're welcome Skip!!! Nice job on this ship!
  5. K_2

    K_2 New Member

    skupilkinson - that's an awsome model, i don't think jay minds about the mini hijack - hope he gets his system sorted out soon because people are turning blue with antisipation.

    eric_son - so have you got the boolean tool or not? I have it if you need it, not sure which version it'll work on (changes in sdk). You can have multiple versions of metasequoia on your system, and run them all at same time!!!
  6. Master-Bruce

    Master-Bruce Active Member

    Thanks guys. :) I appreciate it.
  7. eric_son

    eric_son Member

    Yeah, I've got the Boolean plug-in. :) It came bundled with Meta.
  8. just like to thank jay for this tutorial ive been able to get the main body of the pod done thanks alot
  9. TonyG2

    TonyG2 Member

    You might also find the tutorials over at

    ericks models useful.

    These deal mainly with Homeworld models and include tutorials - and step by step guides - on how to extract a 3D game mesh and textures, processing the mesh through metasequoia to produce modular components, unfolding in pepa and then cleaning up the resultant "unfold" to make it easier to build.
  10. Nothing

    Nothing Longtime Member


    i have created this polygon. normally i would use extrude to make the width i whant. but extrude in meta seems to work completely different. can someone explain it to me please?

  11. keith

    keith Member

    Use the extrude from the menu - not from the command panel.
    The extrude shifts the faces in the direction of the normals and creates faces from the old position to the new, basically it thickens it but you loose the original face positions. Ie a square extruded creates a cube with a missing bottom.
    2 ways of creating a thick wing.
    1) clone the object, select and extrude the clone, invert the original object, merge 2 objects, join closed vertices.
    2) select the faces, copy, extrude, paste, join closed vertices.
    Easy as pie. :)

    Quick note - sometimes the extrude function malfunctions and extrudes in a direction it isn't supposed to, save your work and restart metasequoia.
  12. Nothing

    Nothing Longtime Member

    thats great. thanks keith.
  13. JT Fox

    JT Fox Member

    Thanks from me to. I've been looking for ways to improve my wing modeling and I will give this a try.

    Cheers JTF
  14. Nothing

    Nothing Longtime Member

    My thanks to everyone in this thread who have given me a push in the right direction with meta.It has been a big struggle making the changeover from Lightwave. I look forward to more of Jay's tut when he finishes his discertation. hopefully we will get this all into PDF format.

    This is my first model soley in meta!
  15. Master-Bruce

    Master-Bruce Active Member

    The Cynus? Very nice work buddy! It's very satisfying when you pull off your first model in a new software eh? ;)
  16. JT Fox

    JT Fox Member

    Nice looking model. Textures next?

    Cheers JTF
  17. Nothing

    Nothing Longtime Member

    thank you. yes. i am waiting for some hi rez orths from the original designer.

    ok. in this picture i want to make a polygon in the white out lined can see where i have created a triangle face in the corner.but it will not stick. anything i do will cancel the face. what am i doing wrong? i would like to know how to do this in meta as it is aggrevating bouncing this mesh between 2 programs. i succesfully created 2 faces earlier but cant figure what im doing differently here.
  18. Nothing

    Nothing Longtime Member

    this time i have a pep question. when i port a mesh to pep how do i fix the single edges that show up in the middle of the face? I hope that was clear enough. in the picture i want the triangle to be 1 peice. but it is coming out as 4.
  19. Master-Bruce

    Master-Bruce Active Member

    Have you tried "Join adjacent edges"?
  20. Nothing

    Nothing Longtime Member

    that worked on most of em. there was one that didnt do. the other thing i found i need to do is find the errant vertices and close them. thanks skip that was big help!!!!
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