Discussion in 'Tutorials' started by Jaybats, Jan 21, 2008.
I'm into Luft'46 models.
For now that is...
skupilkinson, very impresive.
I would never had a go at design if not for this tutorial. A big thanks to Jay.
I'm also searching all the other tutorials on this site so a big thanks to who write and take part in these type of threads.
I'm now working on the follow up to the Dassault SuE I posted previously in this thread.
Might start an "Inspired By Jay's Meta Tutorial Thread" so all us meta students can post our work for review and advice.
Thanks very much.
May not be a bad idea. Save people from hijacking this thread to show what they're learning?
You're welcome Skip!!! Nice job on this ship!
skupilkinson - that's an awsome model, i don't think jay minds about the mini hijack - hope he gets his system sorted out soon because people are turning blue with antisipation.
eric_son - so have you got the boolean tool or not? I have it if you need it, not sure which version it'll work on (changes in sdk). You can have multiple versions of metasequoia on your system, and run them all at same time!!!
Thanks guys. I appreciate it.
Yeah, I've got the Boolean plug-in. It came bundled with Meta.
just like to thank jay for this tutorial ive been able to get the main body of the pod done thanks alot
You might also find the tutorials over at
ericks models useful.
These deal mainly with Homeworld models and include tutorials - and step by step guides - on how to extract a 3D game mesh and textures, processing the mesh through metasequoia to produce modular components, unfolding in pepa and then cleaning up the resultant "unfold" to make it easier to build.
i have created this polygon. normally i would use extrude to make the width i whant. but extrude in meta seems to work completely different. can someone explain it to me please?
Use the extrude from the menu - not from the command panel.
The extrude shifts the faces in the direction of the normals and creates faces from the old position to the new, basically it thickens it but you loose the original face positions. Ie a square extruded creates a cube with a missing bottom.
2 ways of creating a thick wing.
1) clone the object, select and extrude the clone, invert the original object, merge 2 objects, join closed vertices.
2) select the faces, copy, extrude, paste, join closed vertices.
Easy as pie.
Quick note - sometimes the extrude function malfunctions and extrudes in a direction it isn't supposed to, save your work and restart metasequoia.
thats great. thanks keith.
Thanks from me to. I've been looking for ways to improve my wing modeling and I will give this a try.
My thanks to everyone in this thread who have given me a push in the right direction with meta.It has been a big struggle making the changeover from Lightwave. I look forward to more of Jay's tut when he finishes his discertation. hopefully we will get this all into PDF format.
This is my first model soley in meta!
The Cynus? Very nice work buddy! It's very satisfying when you pull off your first model in a new software eh?
Nice looking model. Textures next?
thank you. yes. i am waiting for some hi rez orths from the original designer.
ok. in this picture i want to make a polygon in the white out lined area.you can see where i have created a triangle face in the corner.but it will not stick. anything i do will cancel the face. what am i doing wrong? i would like to know how to do this in meta as it is aggrevating bouncing this mesh between 2 programs. i succesfully created 2 faces earlier but cant figure what im doing differently here.
this time i have a pep question. when i port a mesh to pep how do i fix the single edges that show up in the middle of the face? I hope that was clear enough. in the picture i want the triangle to be 1 peice. but it is coming out as 4.
Have you tried "Join adjacent edges"?
that worked on most of em. there was one that didnt do. the other thing i found i need to do is find the errant vertices and close them. thanks skip that was big help!!!!
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