Best way to wire this layout

Connor

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Jan 25, 2005
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In my last reply, switch = turnout. I'll be using the Atlas Snap-Switch Machines with Atlas turnouts. Only part electrical is why/how to isolate the turnout appropriately. It that colored diagram, I isolated the curved part of the turnout where it meets another turnout. leaving the straight part of the turnout as part of the main line.
 

theBear

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Oct 1, 2004
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In the woods of Maine
Connor said:
In my last reply, switch = turnout. I'll be using the Atlas Snap-Switch Machines with Atlas turnouts. Only part electrical is why/how to isolate the turnout appropriately. It that colored diagram, I isolated the curved part of the turnout where it meets another turnout. leaving the straight part of the turnout as part of the main line.
OK .... when I say switch I mean an electrical type switch .... every single block you create will need a method of selecting and attaching a cab to it. This is normally done with a multiple position switch (electrical kind) and a loco pocket can be handled by using a simple switch (electrical kind) to attach it to the adjacent block (since you need only isolate that section to park the loco). Mulitiple position switches are usually priced by the number of poles and number of positions if you are running 3 cabs you would need 3 position 2 pole (making an assumption here) switches (electrical kind) for each block.

You can replace these switches (electrical kind) with a simple plug and jack system (read cheaper).

Likewise each of your switches (turnout kind) that is to be remotely controlled will need a switch machine (electrically operated to physically move the points of the turnout) and a single pole double throw momentary contact switch (electrical kind) to activate it. This can also be replaced by a cheaper wand and contact system.

So we have switches (various kinds) all over the place
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Connor

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Yea, Electrical switches aren't a biggie.. I can figure that part out no problem.. Was more of a issue on where to hook up the blocks at on the track and where to properly isolate sections.. and the big question was how to properly wire the turnout into a block, and which block it went in, and if it needed to be isolated on all 3 sides, or just the curved turnout side.. anyways.. Do you have any suggestions on the blocks?
 

theBear

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Connor said:
Yea, Electrical switches aren't a biggie.. I can figure that part out no problem.. Was more of a issue on where to hook up the blocks at on the track and where to properly isolate sections.. and the big question was how to properly wire the turnout into a block, and which block it went in, and if it needed to be isolated on all 3 sides, or just the curved turnout side.. anyways.. Do you have any suggestions on the blocks?
I've always isolated the entire frog end that is all four rails (except in yard ladder types of situations) .... a new block starts there and ends there at the next frog end. This makes it easy to remember. I really like to keep it simple (which is why I'm now using DCC).
 

Connor

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Doesn't that add extra switches (electric) that's not really needed? In my cases, it breaks up those ovals into half sections..
 

theBear

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Connor said:
Doesn't that add extra switches (electric) that's not really needed? In my cases, it breaks up those ovals into half sections..
Have you given any thought as to how you get a train into one of the ovals while also getting another out of the same oval?

There can be operational reasons to split the ovals. The old do it and try it before casting it in concrete applys here.
 

Connor

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Well, not really, If I break it up any more, I could probably use the money spent on electric switches for a DCC system.. Not to mention reduce the complexity of operation..
 

theBear

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Connor said:
Well, not really, If I break it up any more, I could probably use the money spent on electric switches for a DCC system.. Not to mention reduce the complexity of operation..

Plugs and Jacks ..... You can skip the multiple pole / position switches (electrical types) ....
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theBear

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That was back in the 80's. I'm just getting back into the hobby after a long absence. I don't have a single picture of that layout. In fact I probably don't have a picture of any layout built since the 60's and that was all O27 stuff. There were switches on those. I'm not a person who takes pictures.
 

Connor

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This is a little outside of the scope on the subject.. But, I was wondering, on my layout, what pros/cons would there be to using flex track for the main loops? My wife is afer me to use existing trax that I had bought before I decided on a layout and I ended up with 10 pices of 36" code 100 Atlas flex track. The other question is code 100 vs code 83.. I do like code 83 as it looks a tad more realistic and the switch machines are smaller..
 

Connor

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Don't really have a significant amount of hidden areas on the existing layout I'm looking at building. Anyways, so, what are the pros/cons with using the flex vs. sectional for the main loops?
 

CalFlash

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Flex track will let you make curves to fit instead of using limited sizes. Also longer lengths means less joints to worry about. This is important when it comes to wiring if you plan on using DCC.
 

Connor

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I am planning on using DCC at some point, my concern was getting the curves just right using flex.. Also, I can't find the specail ENDS for flex.. I've found them for code 83, but I can't find them for code 100..
 

CalFlash

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DCC wiring reccommendations are that every piece of rail have a feeder and not rely on rail joiners for electrical purposes. There are curved gauges that are available in various radii. When I laid my flex track, I drew the curves with a tramel (yardstick with a nail on one end and pencil on the other). Then I pinned the track down using map pins and cut the ends. Putting the rail back down I traced the outside edges leaving me a nice pattern to glue the track I"m not sure what you mean by special ends unless you mean rail joiners If that is what you mean they are available
 

Connor

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I'm talking about atlas part # 0599 Ho Code-83 Concrete 3" End Snap

Good greif!! Every peice of rail have a feeder??? Oh my..
 

CalFlash

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Recommendations are that you drop a feeder to the bus every 6' or so. I split my feeders to a Y so both ends of the joint are fed. When using flex, it's a good idea to solder joints on the curves to hold alignment but leave small gaps elsewhere to allow for expansion.
 

CalFlash

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Just branch off two wires from one. I usually use about a#14 or #16 tap off the bus then splice 2 #18 or 20 wires the last 8-10" - one going to each rail on either side of the rail joint.

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