Recent content by K_2

  1. K

    Some 3D models for figure design.

    Thought you might like em :) sorry about the image links in the WK folder - thought i fixed everything, guess not, but images are there anyways.
  2. K

    Some 3D models for figure design.

    Because it's extremely difficult to make a good 3D humanoid model from scratch, and because some people have asked, I have uploaded a few metasequoia models to my site for those who wish to get a head start in figure design. The majority of the models are for educational purposes only, use...
  3. K

    Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

    skupilkinson - that's an awsome model, i don't think jay minds about the mini hijack - hope he gets his system sorted out soon because people are turning blue with antisipation. eric_son - so have you got the boolean tool or not? I have it if you need it, not sure which version it'll work on...
  4. K

    Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

    Aww pity- he should build it in :) And as your a registered user, try - Ž„‰Æ”Å Metasequoia—pƒvƒ‰ƒOƒCƒ“ƒŠƒ“ƒNW The vauum plugin from elemental soft is a nice addition once you figure it out - ELEMENTAL SOFT - metasequoia : 真空パックplugin ver0.01 Some of the more usefull are explode...
  5. K

    Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

    Great :) If your door is cut and pasted as a seperate object you could use the local command. With the door object selected as current (highlighted blue in object panel) turn 'shape' OFF in the local popup, to move/rotate the handle, when you have it in the right place, turn 'shape' ON'...
  6. K

    Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

    You need to press the CTRL key while your moving the rotate handle (small yellow cube). Being in wireframe mode and pressing the F1,F2,F3 keys will help you position the handle. The Handle position will frustrate you by 'resetting' after you rotate the selection, so you have to get it right the...