Recent content by eric_son

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    Daedric Sword Build

    I'm getting the urge to put SOUL TRAP on that. :)
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    Metasquoia 4

    For existing Meta 3.x meta users, Meta 4 introduced a lot of improvements and addressed a lot of annoyances that were in 3.x. Most notably for me is the Boolean ops. Boolean in 3.x was just plain messy. But 4.x also intro'ed some UI changes that gave me headaches. (e.g. the revamping of the...
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    Metasquoia 4

    I've been wrestling with my thoughts on what topic to start writing about. Are there any outstanding topics/issues/trouble about Meta+Pepa that you can suggest for a starting point? If it's about starting from scratch, then I would strongly recommend that you sticky that thread/tutorial that...
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    Metasquoia 4

    I think that would be a great idea. I learned Metaseq from this forum, and I'd like to help back in return.
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    Metasquoia 4

    Glad to be of help. :) RE: Importing back as a single object It becomes an issue for me when I start working on the textures. I sometimes need to hide some objects to get a better view of the textures in tight spots.
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    Metasquoia 4

    RE: Pepakura You can use the Export UV Info as Wavefront (OBJ) file. Then when you import back to Meta, make sure the checkbox, "invert x axis" is checked. (Otherwise, the UV maps will be flipped horizontally.. weird.) Once the import is complete, you'll get one single object. If your model...
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    Metasquoia 4

    RE: Meta3 vs Meta4 Yeah, lots have changed, especially the UI. Some operations have been moved. (ex. Wire --> Pull) The UI on the UV mapping panels have changed significantly as well. I still haven't fully grasped the changes so much that I still find myself click testing different buttons...
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    Metasquoia 4

    Hi, What aspect of Meta4 are you interested in? Are you currently on Meta3.x and are considering upgrading to Meta4? This should give me an idea on how to describe my experience with Meta4. RE: Anguwrap I think Anguwrap is a Meta plugin that should work on both Meta 3 and 4. I've not tried...
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    Pepakura Problem

    Oh, I forgot to mention --- This problem is already documented in Pepakura's FAQ. So they're aware of the problem and are probably having a hard time fixing it. http://www.tamasoft.co.jp/pepakura-en/user/userqanda.html#q4-5
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    Pepakura Problem

    Have you fixed your problem yet? I've been experiencing the same thing. It's gotten so bad that I've resorted to permanently enabling the "preview before printing" option on my printer settings, if only to be able to inspect the pages before being sent the printer. I initially had an HP printer...
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    New forum: PEPAKURA DESIGN & BUILD

    You are correct. You cannot create new models using Pepakura. However, Pepakura does give you some limited options for editing an existing model. -- join open edges, delete objects, split edges (i've yet to try this). -- it also allows you to play around with the textures via swapping/changing...
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    (luft46) Messerschmitt P.1106R

    I think the HE162 also suffered the same problem with the adhesive. It was corrosive and it ate into the wood causing the bond to fail. On the prone position -- I see a lot of merits with this. But I also dread to think of how one would bail out should the need arise. :)
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    (luft46) Messerschmitt P.1106R

    Thanks! I hope you have fun building it. - Eric
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    (luft46) Messerschmitt P.1106R

    Hi, I've just finished my design of the Messerschmitt P.1106R. I've uploaded the diagrams to the download section. It should be available once approved by the admin. You'll find them under: Military > Aviation > wwii Here are some pictures of the model: Hope you like it. eric
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