1960s Fallout Shelter Supplies - Design in progress

mbhdesign

New Member
Hi everyone,
I wanted to share my current paper model design in progress.
I'm working on a diorama / architecture paper model design of a typical early 1960s Fallout Shelter, complete with period Civil Defense shelter supplies. My initial working layout drafts are in 1:10 scale (using Adobe Illustrator CS6), but I will eventually adjust and create 1:12, 1:24 and 1:35 scale versions.

The following pics show where I am with the first designs and layouts of the paper model sheets.
Here are two sheets showing pieces for an industrial shelf (5 metal shelves, 4 metal posts):

CivDef_Shelves_A_v1.jpg
CivDef_Shelves_B_v1.jpg

And here are some sheets showing a Water Storage Drum, a Sanitary Supply Drum and a sheet of Cracker Ration boxes.

CivDef_Drums_A_v1.jpg

CivDef_Boxes_A_v1.jpg


All the images are low-res Letter size sheets at 150 dpi.

Most of the textures are raster images, adjusted for scale. I've recreated the graphics (vector drawings) based on photographs of the real items.

As I finalize and build out the rest of the paper model layout sheets, I'll post my progress here.

Would love to hear your feedback on these so far!

Thanks for looking!
mbhdesign
 
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zathros

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Fantastic!! one thing though, post preview, thumbnail size pictures in the threads, of your model templates. Post the full size ones in the "Resource" section, so they don't get lost in the massive archive of threads we have. I have edited your thread to reflect my request. People can still click on your pics to see the full size. Our "Resource" section is stored in such a manner that if the forum were corrupted, it would not touch the "Resources" . We also do not want people joining to just take a model and run. We have had people try to take our whole database in one day, though that is not possible now. :)
 
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Revell-Fan

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OK, I didn't read Fallout Shelter Supplies, I read:

Accessories for a TERMINATOR dio! ;)

I'm sure this will be a huge hit, especially at this high level of detail and craftmanship. Great work so far! :)

How did you make the texture? Bumpmapping and paintbrush?
 

mbhdesign

New Member
Fantastic!! one thing though, post preview, thumbnail size pictures in the threads, of your model templates. Post the full size ones in the "Resource" section, so they don't get lost in the massive archive of threads we have. I have edited your thread to reflect my request. People can still click on your pics to see the full size. Our "Resource" section is stored in such a manner that if the forum were corrupted, it would not touch the "Resources" . We also do not want people joining to just take a model and run. We have had people try to take our whole database in one day, though that is not possible now. :)

Thanks, Zathros!

Thanks also for editing my post with thumbnails. I will have to figure out how to post thumbnails in a post, while having the full size image posted to Resources. I'll have to learn how the forum links the two... sorry about that.

I'll re-read the forum guidelines on posting images.. I'm sure the instructions are there, I must have missed them.
I'll double-check with you before I post the next step to make sure I have it right! :)

Thanks!
mbhdesign
 

zathros

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When you "Upload a file", wait till it is finished, (watch the Bar) and on top you will wee "Thumbnail" "Full Size" with a
Check box" next to it. For model builds, use full size. for templates, use Thumbnails, and upload the model to the appropriate category in the "Resource" area, the in will go into Moderation, which I go through every day, and it will be approved. If you have any questions, feel free to P.M. me and we can go into more detail in you wish or need to. You have a great ability, everything you posted looked like it could be up scaled to full l size if you had a sofa sized printer. That would be great, eh? :)
 

mbhdesign

New Member
OK, I didn't read Fallout Shelter Supplies, I read:

Accessories for a TERMINATOR dio! ;)

I'm sure this will be a huge hit, especially at this high level of detail and craftmanship. Great work so far! :)

How did you make the texture? Bumpmapping and paintbrush?

Hi Revell-Fan!

Love it! "Come with me if you want to live... in 1:10 scale!" That's a great idea. Thanks for your encouragement, too!

I recently went on a tour of the Greenbriar Resort in West Virginia. They have a hidden Cold War-era bunker tour, it's where members of the US Congress would have been sheltered in the early 60s. Thankfully, it was never needed. Gave me a lot of ideas for paper modelling though!

Actually, I'm torn between different methods of creating model textures.
These textures are all primarily images from "CG Textures" (http://www.cgtextures.com/) which have been a great resource for me in 3D modeling.
They offer their texture library freely under a very generous license. However, the license does have some restrictions. The "About" page on their website provides a good explanation if what is allowed and what is not. Using them as textures in paper modelling is acceptable, as long as the source credit is given (which I forgot to add to these sample layout sheets :(). I'll fix that in the next post.

I use Photoshop and Illustrator primarily. Photoshop to adjust colors and desaturate the images, Illustrator to apply subtle effects – like lighter fold edges (simulating light on an angle) or to add fine details (like screw heads, indents, etc.). I try to export the "final" textures at least 300 dpi of intended scale, if not higher.

However, I've noticed that for smaller scale objects (like boxes, shelves, cans, toasters, etc.) the finer detail of real imagery tends to get lost below 1:35 scale.
Images of concrete blocks, bricks, plaster, etc. tend to hold up alright. So much depends on the type of paper (smooth or "rag" fiber) and the capability of the printer. I'm still looking (and experimenting) with the right mix. One of the reasons I joined this terrific forum!

I'd love to hear from you (and the forum at large) about alternative tips, techniques and ways of creating realistic textures in scale.

Thanks again!
mbhdesign
 

mbhdesign

New Member
When you "Upload a file", wait till it is finished, (watch the Bar) and on top you will wee "Thumbnail" "Full Size" with a
Check box" next to it. For model builds, use full size. for templates, use Thumbnails, and upload the model to the appropriate category in the "Resource" area, the in will go into Moderation, which I go through every day, and it will be approved. If you have any questions, feel free to P.M. me and we can go into more detail in you wish or need to. You have a great ability, everything you posted looked like it could be up scaled to full l size if you had a sofa sized printer. That would be great, eh? :)

Ah! Ok, got it. Thanks! Thanks for your kind words and encouragement, too.
There is so much amazing and incredible talent on this forum. It makes me want to offer my absolute best efforts.

Ha! I can't imagine how much ink I would need for my "sofa-sized" printer!

Thanks!
mbhdesign
 

Rhaven Blaack

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@mbhdesign If you have questions, or are uncertain of how something works (on the forum), by all means, please ask questions. We (the staff) have no problems in helping members out (especially those who are not familiar with the system). You can either send us a private message or post the question in open forum (by just starting a thread). Either way, we will do what we can to help you.

I like the Fallout Shelter Supplies. They look very realistic!
If this is any indication of what the rest of your work looks like, I am looking forward to seeing more of it!!!
 

bgt01

Exemplary Confidant
That is really awesome work. These will make great diorama pieces. Your attention to detail is excellent. It would be cool to see some small "How-To" manuals or posters in this vintage style to go along with your supplies.
 

Revell-Fan

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Administrator
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Thank you for the tip regarding the textures. I mainly use Gimp and CorrelDRAW, sometimes I take pictures of special things catching my eyes such as a rivet on my shoe which I used as a connection jack on a Farnsworth model. I'm staying tuned ! :)
 

zathros

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I have a plug-in for Rhino that does bolts and screws (sample below. You can scal them for what you need, and they are dead on accurate The link you gave for textures was just what I needed. I have Photoshop CS3 and CS5(?) but really need a good tutorial that I can follow step by step. Everyone I have read always assume you know the terms. I need one for "Photoshop: For Blithering idiots that are without", apparently, it is out of print now. You can do some neat stuff with Rhino and Pictures, like cut out the wheels and use the as the texture. Instead of it being a background bitmap that you can't do nothing with, you can import it under the "PictureFrame" command, and that allows you to bed and fold the picture without distorting it. I made the Castle nut but cutting the notches in the generated nut.

Large Hardware orders receive a 15% discount. Please add 10% S&Virtual Handling charge, International orders extra, V.A.T. paid for by consumer. :)

Hardware.jpg
 

mbhdesign

New Member
That is really awesome work. These will make great diorama pieces. Your attention to detail is excellent. It would be cool to see some small "How-To" manuals or posters in this vintage style to go along with your supplies.

Thanks bgt01!

I think that's a great idea! I have access to a few "Shelter Manual" covers and related ephemera that I can use.
I was also thinking of mocking up a 1963 newspaper – with a headline like, "CUBA BLOCKADE FAILS" or "U.S. STRIKE ON CUBA IMMINENT."

NYT_Oct1962_Cover.gif

Scary stuff, indeed.

Thanks for your encouragement! I'll be working on a few more supply boxes (Medical Kit A) and some consumer supplies (like flats of canned goods). Then it's on to creating the shelter itself.

Thanks!
mbhdesign
 

mbhdesign

New Member
I have a plug-in for Rhino that does bolts and screws (sample below. You can scal them for what you need, and they are dead on accurate The link you gave for textures was just what I needed. I have Photoshop CS3 and CS5(?) but really need a good tutorial that I can follow step by step. Everyone I have read always assume you know the terms. I need one for "Photoshop: For Blithering idiots that are without", apparently, it is out of print now. You can do some neat stuff with Rhino and Pictures, like cut out the wheels and use the as the texture. Instead of it being a background bitmap that you can't do nothing with, you can import it under the "PictureFrame" command, and that allows you to bed and fold the picture without distorting it. I made the Castle nut but cutting the notches in the generated nut.

Large Hardware orders receive a 15% discount. Please add 10% S&Virtual Handling charge, International orders extra, V.A.T. paid for by consumer. :)

View attachment 139457

Nice stuff! I picked up a copy of Rhino 3D for Mac (thanks!) and will go through its features. Nice software with a lot of useful tools... "PictureFrame" with the ability to bend and fold would be fantastic!

Photoshop has become pretty complex. I use it in my "regular job" pretty often. I use it for my hobby work mostly because I already have it.. there are so many good image editing programs out there these days.
Adobe offers this free beginners tutorial for Photoshop CS5 – https://www.adobeknowhow.com/courselanding/beginners-adobe-photoshop – which might be helpful?
 
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