X-Men: Wolverine Bust WIP

Master-Bruce

Active Member
Hi there,

After seeing HellBoy in the making by BazookaJo, and the impressive Batman figure by Kezn, I really wanted to get into modelling something like this of my own.

Wolverine has always been one of my favourite third only to Superman and Batman. Supman has no mask and I didn't fancy trying to model hair for my first attempt so I went for Wolverine. At first I was just going to do a head similar to my ABC Robot, but I think now it looks incomplete. So now I think I'll try to add the shoulders and partial chest just like BazookaJo's HellBoy.

Here's a pic:
Wolverine1.jpg
The colours are basic and willlook really flat when unfolded so that's going to be hard for me. Trying to texture him properly, although I like the idea of building with paper, but painting it afterwards like Kezn plans to do with his Batman figure.?????

Any comments are of course welcome. :)
 

MOS95B

Member
You only gonna do the "old school" Wolvie, or maybe make one with the newer mask?? (hint, hint, plead plead)

Either way, this will definitely be on my build list!!!
 

Master-Bruce

Active Member
Thanks Chris, I'm happy with it.

Mos, if you attach a pic of which one you mean, I'll have a go. There have been so many variants of Wolvie's costume I'm not sure which mask/cowl you mean.
 

MOS95B

Member
Something like this - (This pic may even help you with the project)

MarvelIconsWolverineBust.jpg


Basically, bigger "ears" or whatever you wanna call 'em, Bub...
 

Master-Bruce

Active Member
That's the one I was going for! LOL!

I thought the thingies were big enough but clearly not. I've had a tinker with him, added more to the neck. I gave the neck a bit of a twist too. What do you think?
Wolverine2.jpg
Oh, I also darkened the blue/black.
 

MOS95B

Member
Your original looks exactly like the original Wolverine costume (I can't find a good example real quick). But as artists changed, so did the costume of course.

I personally prefer the later look with the bigger "ears", but like I said earlier, what ever you decide to release, I'm building!! Even if it's both.. (nudge nudge, wink wink)

The old Canuckle Head is my favorite!!!
 

Master-Bruce

Active Member
Well the last pic I posted was with the bigger ears and darker blue. I'm happy with him for a first go at a human face.

I think I'll leave him as is. It looks good on screen so I just hope he comes across as well in paper.

Yeah he is cool. Maybe when I get the minerals for it, I'll attempt a civvy version of him with the traditional cigar!!
 

Lex

Dollmaker
Nice! First we had Hellboy, now a Wolverine!

--Just asking, are you going to simplify the face just for a bit, because it seems to be quite complicated for a cardmodel ;)
 

Master-Bruce

Active Member
I know what you mean. Thing is I don't know how to. This is my first attempt at modelling a face and I have no idea what I did to get this far. LOL!

I just kinda winged it until I got what you see now. I designed it with a 1/2 scale bust in mind so the faces in the mesh will be big enough to work with.

I'd happily send this mesh to someone for simplifying if they know what to do. This was more a lesson for me than a serious design attempt. I was just happy with what I managed to come up with.

If anyone's up for taking this and making it better or more buildable then I'm happy for them to do so.
 

BazookaJo

Member
Hi Skupilkinson

Just have a few minutes to check out your excellent work on Wolverine.

When it comes to reducing the detail, most programs allow you to reduce the vertices of the entire model by a percentage. Myself - I just continually look for areas I can simplify, and remove the edges one by one wall1

You might find it easier to work from a good picture e.g. if you were using the model shown by MOS you might visualise that the jaw-line for instance could consist of just 7 lines - 1 centrally under the chin, and 3 lines at each side (if that makes any sense at all). Soon you'll start to visualise shapes as a series of flat planes.

BTW - I have to say - the 3D is excellent!

If I were to be at all critical (and who am I), I would say that a little more character/attitude in the face would'nt hurt especially if it's a) going to carry across to paper once it's simplified, and b) if it's going to look significantly different face-wise to your other super guys. Good strong features - the work of Jim Lee would be a good example or something akin to:
astonishing-x-men-wolverine-2-50k.jpg

but perhaps a little less riled, a stogie would be cool too :mrgreen:

Aobviously that's just my 2p for what it's worth, and you may have significantly different and better ideas than myself.

Either way - save what you've done right now (or when you've got to the base) - what you have done is probably the hardest part and will be a great starting point for all you future busts.

Anyway I seriously look forward to seeing this range develop.

Keep up the great work.

Paul.

P.S. Probably no email till Monday now :cry:
 

Master-Bruce

Active Member
No, that's some great input. Thanks. :)

I like him as he is but you're right. He is lacking attitude. I think I'll use him as a base to remodel him again only staying on top of the poly count and to get some roughness into him. I'm away for a week so when I get back I'll try to get some time in on him.

Yeah, a stogie would set him off.
 

Lex

Dollmaker
--Just bearing in mind, before reducing the polygon count, your current model makes a great rendering! ;)
 

Master-Bruce

Active Member
Thanks. I'll save this one but base a whole new one on it I think. Take up some suggestions by Paul and see how it goes. I'm not going to rush this as I'm learning the art of modelling a face.
 

BazookaJo

Member
Thanks. I'll save this one but base a whole new one on it I think. Take up some suggestions by Paul and see how it goes. I'm not going to rush this as I'm learning the art of modelling a face.

Nice one S

Looking forward to seeing it - as I said pick the right picture to base it off and with your 3D skills you'll be on to a winner :thumb:
 

Red

Active Member
That's the one I was going for! LOL!

I thought the thingies were big enough but clearly not. I've had a tinker with him, added more to the neck. I gave the neck a bit of a twist too. What do you think?
View attachment 57469
Oh, I also darkened the blue/black.

:wave:this looks real good when are we going to get are paws on it?:twisted:
 

Kezn

pwned in the dawn
hi skup,
do you continue this one ? it looks great !
however the face contains too much faces / poly I think. It could be difficult to make the paper one.

Regards,
Kezn.
 

Lex

Dollmaker
If it's a bust I think the current version could somehow get away without simplifying............... And same question, is this being updated? :D
 

Master-Bruce

Active Member
Thanks guys. Sorry for the delayed reply. I'm not subscribed to this thread anymore.

I stopped working on this as I wasn't treating it as aproper project, more of a practice run. I was bouncing around in Meta with no real idea of what I was doing.

I will come back to models of this nature and do a new improved Wolverine, just not any time soon. As some of you know, there have been some new Tutorials surface lately concerning Meta so I'll be learning how to use the program properly and then attempt models like this.

Once I finish with some Gundam projects I have going,I'll be doing some Anime figures and then maybe some busts like this one.
 
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